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Beginning 3D Game Assets Development Pipeline

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Beginning 3D Game Assets Development Pipeline

Sách gia công, Bìa mềm
 
 
This project-based tutorial covers the creation of
3D assets in a game engine, from concept to implementation. You will
learn the 3D pipeline using Maya and Substance Painter, which are
industry-standard programs used for content creation in game
development. You also will know how to add them and work with them in
Unity.
The book begins with an overall look at the production of game
development and the different roles in creating assets. Then, starting
with Maya, you learn how to start with a concept and take it through the
entire production pipeline: base mesh, UV mapping, high poly,
texturing, rigging, and animation. You will be working on one asset
project throughout the entire book to understand how one phase leads to
the next one. Lastly, you will cover asset placement and integration
into Unity.
 
What You Will Learn
 
Build a thorough knowledge of the 3D game asset production workflow
Understand how each phase leads up to the next one
Know how 3D assets are implemented into Unity
Texture, rig, and animate the 3D model
Export and import the 3D asset or model
Understand the iterative design process
Who This Book Is For
 
3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole
 
 
Thể loại:Computers - Programming
 
Năm:2022
 
In lần thứ:1st ed.
 
Nhà xuát bản:Apress
 
Ngôn ngữ:english
 
Trang:329
 

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