
Sách Mastering Unity A Beginners Guide (sách keo gáy, bìa mềm)
Categories:Computers - Programming
Year:2022
Edition:1
Language:english
Pages:280
Mastering Unity - Beginner's Guide aims to introduce developers of all
ages to the beautiful and valuable world of Unity. Unity is a popular
cross-platform game engine. It was initially unveiled and distributed as
a Mac OS X-exclusive game engine in June 2005 at Apple Inc.'s Worldwide
Developers Conference. Unity is used to produce nearly 50% of all games
in the world. Its real-time platform, driven by tools and services,
provides fantastic opportunities for game developers and innovators
across sectors and applications. Mastering Unity covers creation of both
three-dimensional (3D) and two-dimensional (2D) games, as well as
interactive simulations and other experiences. Since Unity as an engine
has been used in sectors other than video games, including cinema,
automotive, architectural, engineering, manufacturing, and even by the
armed forces, Mastering Unity focuses on a broader usage for Unity. In
this brief book, we have started with the setup and installation of
Unity, followed by additional info related to its usage. Mastering Unity
covers topics such as scene management, debugging, 2D and 3D physics,
Unity Hub setup, and so on. Considering the fact that C# is often the
primary programming language used in Unity, the book covers
object-oriented principles as well as C# coding at great length. That
said, you can use any other language in Unity as well, such as
JavaScript, Rust, or Mono. For the most part, Mastering Unity strives to
be programming language-neutral, to help you fully understand the Unity
concepts. If you are an absolute beginner, Mastering Unity will help
you understand the basics about Unity, its features, Technical
Requirements, architecture, and the scripting language used in Unity in
the first section of the book. Chapter 2 of the book focuses on Setting
Up Unity, which encompasses installation, project creation, and launches
of a project scene. Mastering Unity also talks about dealing with
scenes and game objects, prefabs, and storing scenes, as well as
animations in Unity, and performance optimization. Beyond that,
Mastering Unity will also help you learn how to test and release a game
in Unity to various platforms. For our other Mastering series titles,
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