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Learn the fundamentals of networking with Unity and
C#. This book covers a variety of topics, including accessing data using
RESTful APIs, local networked games, and creating multiplayer online
games using client-server architecture.
The book provides the basics
of networking, sockets, TCP vs. UDP, client-server architecture,
serialization, RESTful APIs, network latency, and client-side
prediction. Projects are presented to illustrate the concepts, including
a chat client/server overlay for your game, and a 3D maze game that
allows up to four players to connect over the network.
By the
end of the book, you will be familiar with low-level networking concepts
such as protocols and architecture as well as high-level knowledge on
how to create applications that use a client/server architecture for
multiplayer games.
What You Will Learn
Know the difference between TCP and UDP, and the pros and cons of these protocols
Create client-server multiplayer games in Unity using C#
Receive and process data from a remote server using RESTful APIs
Understand latency and how to mitigate its impact
Who This Book Is For
Readers familiar with Unity and C# development who want to create multiplayer games
Thể loại:Computers - Networking
Năm:2022
In lần thứ:First
Nhà xuát bản:Apress
Ngôn ngữ:english
Trang:276
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